Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Thursday, 17 March 2011

Can't, or Won't, Write a Narrative


Chances are you already know how to write a narrative roleplaying scenario.

What is a narrative? "Cass hit Jargo" is a statement; there is action, but no true narrative. A simple narrative needs a description of cause and effect. "Cass hit Jargo, so Jargo him back" has narrative; each element alone is merely statement, but together they start to tell a story, albeit simple. This kind of narrative is already implicit in any roleplaying game. Going from a simple narrative to a simple story is not a difficult leap at all, it merely needs a structure. A beginning, middle and end is the simplest: "Cass hit Jargo, and ran off. Jargo pursued Cass and hit him back" has a structure. Without any particular intent most roleplaying scenarios have a similar structure, the inciting incident at the start that makes the characters undertake whatever the mission, investigation, or journey that the middle of the scenario/story comprises. The resolution of the scenario: finishing the mission, the objective of the investigation discovered, completing the journey, or even failure to do these things marks the end of the story, and is a natural consequence of the first two elements. Building on these elementary premises is something we learn from being read stories as children, it isn’t hard.
Roleplaying systems also intuitively lend themselves to the creation of character motivations, both for player-characters and non-player characters. Such character motivations can be used to create sub-plot and narrative tension within the story structure. If the players begin to see motive for the way the story is turning, they begin to feel a much greater sense of narrative involvement. Detail adds the final flourish.
Using all these elements could transform a simple story, like the interaction between Jargo and Cass, into something more epic: "Cass, the bastard eldest son of the Lord of Toramas beats his brother Jargo senseless, and flees the scene. The following day Jargo hires a group of bounty hunters to search the town for his brother. After some investigation, the bounty hunters learn that Cass left Toramas in the company of a hooded companion, heading for the neighbouring province of Sekris. Jargo accompanies the bounty hunters on the journey across the mountains and corner the fugitive brother in a Sekrisian village inn. Outnumbered, Cass is subdued and bound. Jargo beats his defenceless brother demanding to know the whereabouts of a girl called Lirande, but Cass refuses to tell him". As it is possible to see from the example, the original story kernel is there, but within that we now have character motivations, as well as a developing plot with the Lirande. The story is also leading towards a point where the other characters involved, the bounty hunters, may wish to choose to switch loyalties to Cass, rather than their current employer Jargo (creating a sub-plot). A story will still happen whichever they choice they make, it will just be a different one.
As has been shown, creating a storyline is not difficult, nor is using character motivations to flesh it out. In the example above the narrator is expecting the player-characters to side with one brother or the other, but there is always a possibility that they might do something that wasn’t as predictable. Presumably, he was also banking on the player-characters successfully learning that Cass had fled across the mountains into Sekris in the first place, and that the characters manage to make that journey, but they might not have. Being adaptable and able to re-think a narrative plot-arc on the fly, or between sessions is not that difficult either, but it is the key to being a good narrator. Even if some part of a plot is compromised, a new course for the story will be available, and such dramatic and unexpected turns of events can be one of the great attractions of roleplaying.

Tuesday, 15 March 2011

Please Feel Free to Cheat


If the system is getting in the way of the narrative, can overriding it be the way forward?

The Tefr roleplaying system serves three functions; firstly to give both players and narrator a framework within which to tell the story: the world, combat, magic skills, religion; secondly it provides believable limits not only for the characters and their foes, but for the world of Tefr itself. Limits can, and should, be scaled to fit the magnitude of the story. Lastly it is there to provide a mechanism by which random chance can help the evolution of the story; giving the players a sense of risk and excitement over the outcome of their character's actions. This last can also provide a sense of excitement to the narrator’s own decisions as well, though as I will explain, the narrator should be able to override a chance roll that they have made, if it will have a negative effect on the narrative flow (though the need should be rare).

Creating a narrative form of roleplaying using a system like Tefr is more about the will and style of the person running it, than the system itself. This was one reason why I chose to not to use the term game-master, referee, or dungeon-master; instead using the term narrator. I also deliberately avoided such terms as game and rules to indicate that the responsibility for determining how the events in a story-scenario unfold lies with the narrator and players. This leaves the system to be a guide and framework rather than an absolute set of rules. The thought of fudging the rules to ensure a better narrative might seem a little odd to some, something akin to cheating, but if it’s not a game but a story, how can you cheat at that?  Being able to use fudging wisely, and discreetly is a skill in itself; do it too often and the story risks becoming safe and dull, too obviously and the players will begin to lose the sense of excitement that unpredictability brings.

I’m not saying don’t use the system, after all it’s been created to help the way the story progresses while ensuring some events turn on chance to make the story unpredictable and exciting, but if the system gets in the way of the story, if a random outcome is undesirable to the narrative, then change the outcome, fudge the result, cheat; go on I give you permission.

Monday, 1 November 2010

The Shield

Once again in a fit of avoiding my MA work, I've managed to knock out a little bit of Tefr narrative. This time to head up the Prelude to Rhapsody chapter on combat. It was an odd one to work on, I think writing action is quite hard work, and I found myself editing it over and again. I'm fairly happy with the results for now, but it will doubtless alter again before publication. In this piece, I've also sprinkled a few italicised Tefr places and terms, to get the reader into the idea of using them with their own characters.


The Shield

The shield was still propped against his pack on the other side of the campfire, where Meres had left it the night before, and now Camore was lying right beside it, a long shaft, with goose-feather flights still sticking up from his back like a ridiculous pennant. It was hard to tell if he was dead, or just pretending, either way, there was no chance of getting to him, and finding out. Not without gaining a little pennant in the back himself.
  Meres looked away and cursed; the shield would have been the best protection he had against an unknown archer, but there was no help for that now. He kept his back to the tree, it was big enough to hide him from sight for now; he was fairly sure the arrow that caught Camore had come from just up the slope behind it.
  ‘Yaruk, are ye’right?’ he shouted across the clearing in Gal. If he was guessing correctly, their assailant was probably a local scout, who might know these forests, but nothing of the tongue of the Northlands. Annu Cheviel’s men had been close on their heels for three days now; hardly surprising, considering Meres and his companions had taken the stone of Uregh from his chasator. If they could just survive long enough to get it back to the priests at Parlin before Yearsend, it may yet prevent the whole of Shelir descending into bloody war.
  ‘Aye, I’m fine.’ Yaruk called back in the same language. ‘They shot Camore,’
Meres could just see the tips of Yaruk’s horns moving behind the broken log on the far side of the camp, no-doubt so could the archer.
  ‘I think there’s only one, or there’d be two of us lying with arrows in our backs. He’s probably trying to keep us pinned down long enough for reinforcements to arrive,’ said Meres.
  ‘What’s the plan then?’ said Yaruk, horns bobbing higher. If he, stuck his head up any further, he’d find an arrow between his eyes.
  ‘The plan –we rush him.’
  ‘Simple and straight to the point, eh Meres. Very well, I’m ready when you are.’
  ‘On the count of three then,’ said Meres. ‘One, two...’ he flung himself out from behind the tree, rolling once and regaining his feet at a run; if he was going to draw fire, he wasn’t going to make it easy. He’d been right about the archer sighting on Yaruk; Meres could see him in the scanty bushes, not four standards away, swinging his bow across in his direction. He pumped his legs beneath him, his sword swinging ready in his hand, he wasn’t going to reach the archer before he could shoot, but if he missed, Meres was going to make sure he wouldn’t get another opportunity.
  He saw the bow shake as the arrow flew towards him, and Meres instinctively ducked away, but it wasn’t enough; a heavy blow slammed his shoulder backwards, almost spinning him round. There was no pain yet, but he could feel the solidity of the arrow head, a sort of wrongness that shouldn’t have been there, grating as it was held firm in his flesh where it had penetrated the stiff hide of his armour. Too bad for the archer it was his left shoulder, and with barely a check to his momentum, Meres swung his sword back round and closed the gap. Meres saw the fear in the archer’s eyes, as he flung his bow ineffectively towards him, before clawing with desperate fingers to draw the sword hanging at his belt. At the last moment the archer tried to dodge the charge, but not fast enough, and the tip of Meres’s sword caught him across the midriff, tearing through leather and flesh, to leave a deep gash.
The archer gasped in pain, but he wasn’t beaten yet, he was quick to recover, and with his, now unsheathed asafr sword, he struck towards Meres’s vulnerable left side, only to have it met by a length of good Sayanay steel as Meres parried. With his opponent still off balance, Meres stepped past him and threw a another blow at the man’s back. The archer tried desperately to reach behind and parry, but his skill as a swordsman was inadequate, and always would be; Meres’s felt his sword bite deep, and his opponent stumbled forward, then fell to the ground. He, could hear the dying archer wheezing in rapid gasps, fighting for his last breaths.
  Before Meres could do more, there was a sudden yell from behind, and, turning to meet this new threat, saw Yaruk hurtling past, to sink his axe deep into the man’s chest. Finishing it all.
  Meres lowered his sword, feeling the first sharp pain clutch his shoulder, and turned to examine the arrow sticking from it.
  ‘Where were you? The bastard nearly nailed me,’ said Meres, putting a tentative finger on the wooden shaft, it was painful, but he’d been lucky, it looked like his armour had taken most of the damage.
  Yaruk pulled his bloodied axe free, and shrugged.
  ‘You didn’t say three,’ he said.

Tuesday, 31 August 2010

Editing

It has been a long time since I've had anything to report on the Tefr Blog, mostly because my writing time is almost exclusively taken up now with my Novel and MA submission. But as a way to wind down my mind and get my eye in, I've been spending a few minutes each day going through the Prelude to Rhapsody manuscript and filling it with little red marks.

Given that this book was my first serious attempt at writing anything, I'm surprised at how little I need to change. Yes, admittedly I could have read a book on punctuation before starting, but I've done that now, so I'm picking my way through steadily with my red pen. I don't need to change much as far as the system is concerned, but I have to admit that some of the writing is pretty dry in places, and I feel that the addition of a few narrative examples, here and there, will liven up the text, and provide a better feel for the system ethos. The editing will take me up to Christmas, but it may take a few more months to come up with the examples. It would be great to get a fully finished edition, with a proper ISBN number, published in time for the Frankfurt book fair next year.

And then it will be time for me to tackle splitting the Knowledge is Power book into to different volumes, amongst my many other projects. Keep an eye on my other blog for developments there, next year is going to be exciting.